Native Plugins Creation for Unity and Unreal Engine
When the game engine can’t do it, native plugins can. Kreonit creates high-performance native plugins in C, C++, Objective-C, and Java that give your Unity or Unreal game direct access to platform hardware, OS features, and third-party SDKs.

When You Need a Native Plugin
Native plugins are essential when you need platform-specific functionality that isn’t available through the engine’s managed layer — hardware sensors, OS-level notifications, custom rendering, platform authentication, or performance-critical code paths.
Native Plugins We Create
- iOS plugins (Objective-C/Swift bridges)
- Android plugins (Java/Kotlin JNI wrappers)
- Windows/macOS DLL plugins
- Rendering pipeline plugins (Metal, Vulkan, DirectX)
- Hardware access plugins (camera, GPS, haptics, ARKit/ARCore)
- Custom encryption and security plugins

Native Plugin Scope Guide
| Plugin Type | Platform | Est. Time |
|---|---|---|
| Simple OS feature | iOS or Android | 3–7 days |
| Hardware sensor | Cross-platform | 1–3 weeks |
| Rendering plugin | PC/Console | 2–6 weeks |
| Full SDK wrapper | All platforms | 4–12 weeks |

FAQ: Native Plugins Creation
Do native plugins work with Unity IL2CPP builds?
Yes. We write all native plugins with IL2CPP compatibility in mind, using correct marshaling patterns and avoiding managed code in native callbacks.
Can you create plugins for console platforms (PlayStation, Xbox)?
Yes, under NDA with the respective platform holders. We are experienced with PlayStation and Xbox plugin development and certification requirements.
How do you handle plugin versioning?
We provide semantic versioning, migration guides between versions, and backward-compatible APIs so plugin updates don’t break your game builds.
Can you package plugins for the Unity Asset Store or Unreal Marketplace?
Yes. We create commercial-ready plugin packages with documentation, samples, and Asset Store/Marketplace submission materials.
How do native plugins affect app size?
We build with size efficiency in mind — stripping debug symbols, using LTO (Link Time Optimization), and providing size-optimized release builds.
🔗 Related: 3rd Party Plugin Integration | Performance Optimization | C++ Game Development | Mobile Game Development
📩 Unlock platform power with native code. Contact Kreonit for native plugin development.