Combat System Development

The way out of the vicious circle in the search for active players is to develop a combat system in a computer game that will captivate and make you play for hours on end.

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If you have an interesting project, a unique plot, or a fascinating style, but players are not in a hurry to increase profits using existing monetization schemes, most often the problem is two things — gameplay or graphics. After putting the question back on schedule, we find ourselves face-to-face with the gameplay. It is the gameplay that determines the mechanics, rules, controls, goals, and overall experience the player receives during the game. The way out of the vicious circle in the search for active players is to develop a combat system in a computer game that will captivate and make you play for hours on end.

Combat system

What is a combat system?

A combat system in video games is a mechanic that defines how players or artificial intelligence interact in combat situations within the game world. It describes the rules, mechanics, and processes that regulate combat operations, such as attacks, defenses, use of weapons, and the abilities of characters.

Types of combat systems

What species exist and their differences

Despite the great variety of genres of computer games all of them can be used one of two types of combat systems — target or non-targed. They represent different approaches to how the player interacts with the goals of the battle in video games.

Targeted combat system

Targeted Combat System

In this type of system, the player can select specific targets to attack. This means that the player controls the target of their attacks or abilities. Target combat is common in RPG, shooter, and other games where the player can maneuver and aim manually.

  • Shooters. The player can aim and fire at specific parts of the opponent’s body.
  • RPG with real-time. The player selects a target and activates the abilities directly on it.
  • Tactical RPG. In turn-based combat systems, the player chooses who to attack, what spells to cast, etc.
Nontargeted combat system

Non-targeted Combat System

In this type of system, the player affects surrounding enemies or areas, rather than selecting targets directly. Such systems are often used in games with more dynamic and multiple impacts on the battlefield.

  • Arcade games and platformers. The player attacks or uses abilities in a wide area around them, affecting all nearby enemies.
  • Games with magic and spells. Instead of choosing a target, the player can create explosions, firewalls, and other influences that affect the area around.

Each of these systems has its advantages and disadvantages. The target system gives the player more control and tactical capabilities but requires a higher level of skill. A non-target system makes combat more dynamic and chaotic, but can sometimes cause a sense of lack of control. The choice between these systems depends on the desired game experience and style of game mechanics. If you are not sure which system will be more suitable for your game, we will help to decide the wizard.

Qualitative development of the combat system

How to distinguish qualitative development of combat systems from poor quality?

Depending on whether your idea is in the hands (pros or amateurs), the quality of the result depends. To remake a spoiled combat mechanic is a waste of time and money. Performance is determined by several parameters.

Balance and depth mechanic

A well-designed system provides a variety of tactical approaches and strategies. Different styles of play (aggressive, defensive, tactical) should have equal chances of success.

Learning intuition

Intuitive and easy learning

The professional system allows players to quickly understand how to use different attacks and abilities. Communication of information about the actions and results of attacks should be clear and understandable.

Active interaction with the player

The system should provide clear feedback on what happens in combat (sounds, animations, visual effects). The player must feel controlled by events and be able to adapt to changes in combat.

Variety of abilities

A variety of abilities and attacks

A sophisticated system provides players with a variety of unique abilities and attacks so that they can experiment and choose strategies.

Fascination and dynamism

Combat must be exciting and interesting to keep the player’s attention. Dynamic combat animations and effects add a sense of dynamism and tension in combat situations.

Opponents adaptability

Opponents adaptability

Opponents in the system must have different strategic intellects and be able to adapt to the player’s actions, otherwise the game will be boring and predictable.

Sense of victory

The player must feel satisfaction from successful attacks and victory in battle. This is the only way to keep a player who has already installed the game.

Combat System Development Steps

What is the development of a combat system?

Developing a combat system in a computer game is a complex process involving several stages. The service is comprehensive and includes the main stages of the development of computer games.

Research and concept

This phase consists of several processes, among which the most time-consuming are:

  • Definition of target audience and game genre.
  • Development of the concept of the combat system, the definition of the main mechanics, structure and objectives.
Combat system prototyping

Prototyping

Prototyping is creative work for professionals who need to create a practically ready-made version of the game. Here you can distinguish several stages:

  • Create a prototype of combat mechanics with basic elements such as attack, defense, motion and ability.
  • Prototype testing on players to assess overall playability and initial response.

Balancing and testing

In the process come the masters, on the shoulders of whom the verification of the prototype. The following actions are being carried out in this phase:

  • Careful balancing of characters, weapons, abilities and other game elements.
  • Iterative testing of the combat system with different types of players to identify problems and understand how to improve mechanics.
Art and animation design

Art and animation design

Creating an animation of combat and art is a main service that largely determines how interesting the genre of the game will be. Experts can already show you a dynamic picture. At this stage:

  • Create visual elements such as attacks, special effects, motion animations, and attacks.
  • Development of interface design to display health, energy, weapons and other information related to the combat system.

AI Development

AI in games serves to create a realistic and interesting gaming experience where characters, opponents, and allies can exercise intellectual behavior and interact with players. The Wizards will perform the following steps:

  • Implement an artificial intelligence system to control the behavior of enemies or allies in combat.
  • Setting up an AI so that opponents act strategically, respond adequately to the player’s actions and create interesting combat situations.
Implementation and integration

Implementation and integration

If until this moment programmers were practically not involved, now comes their time. Their duties include:

  • Implementation of combat mechanics in the game engine (Unity, Unreal Engine) using programming and development tools.
  • Combat system integration with plot, levels and progression.

Testing and debugging

Once you have seen the almost finished version of the combat system in the game, it can still change. This is explained by the fact that testers will find something that can be improved, fixed. The following steps are taken:

  • Conduct thorough testing to identify errors, failures, inconsistencies and other problems in the combat system.
  • Debugging and correction of detected errors to ensure stable and reliable operation of combat mechanics.
Combat System Polishing

Polishing and Optimizing

Once improvements have been identified, specialists will need to undertake several activities aimed at:

  • Improved visual and sound effects to make combat scenes more spectacular and exciting.
  • Optimization of code and resources to ensure smooth and productive combat system operation.

Feedback and development

The following steps are being taken for further development:

  • Getting feedback from players and testers.
  • Additional iterations and refinements based on feedback and data analysis.
A well-designed combat system

Advantages of a quality combat system for the project

If we talk about objective reasons why the development of the combat system is a factor determining the success of the entire project, these are the following points:

  • Gameplay and involvement. The combat system creates the basis of gameplay, which greatly affects the level of player involvement. Effective and interesting combat mechanics can hold players back and force them to return to the game again and again, without thinking about investing real money in the development of your character.
  • Balance and complexity. Developing a combat system requires careful balancing between different weapons, abilities, character classes, and so on. This allows you to create a variety of strategies for players and provides justice in PvP battles.
Combat system intuition
  • Intuition and accessibility. Combat systems should be intuitive and accessible even for beginners. However, it must also have enough depth and complexity to attract experienced players. As statistics show, monetization rates in most cases improve the latter.
  • Emotional Experience. A well-designed combat system creates emotional moments such as intense battles that make the game more exciting.
Progression and rewards in the game
  • Progression and Rewards. The dynamic combat system is closely related to the character’s ability to move, gain new abilities, and improve weapons. This encourages players to continue playing to reach new heights and diversify their gaming experience. As a result, the project remains interesting, it is possible to connect additional types of monetization.
  • Multiplayer Experience. In multiplayer games, the combat system allows you to interact with other players, compete or collaborate, adding a social dimension to your experience.

As a result, the development of a combat system in a computer game is of great importance for creating a fascinating, balanced and emotionally intense gaming experience that keeps players and makes the game interesting and memorable, increases the chances of getting high profits.

Fair combat system

How can amateurs ruin a combat system?

The development of video games is a complex and multifaceted process that requires in-depth knowledge and experience in various fields. People without the proper experience can ruin even the genius idea for the game project. The most common reason for this is:

  • lack of knowledge and skills;
  • mechanical imbalance and inadequacy;
  • errors in code, wrong animations, incorrect work of artificial intelligence;
  • incorrect control and interface;
  • poor level design, low attractiveness and uninteresting graphics;
  • problems with optimization (slow work, bugs);
  • lack of understanding of the audience
  • lack of responsiveness to feedback, accepting criticism and making game changes based on feedback.
Pro team advantages

What can we offer you?

If you are not going to put up with the problems described above, then you can be prepared for the fact that there will be no profit. Would you like to change that? Then we are prepared to offer the following advantages:

  • the team innovatively approaches game development, bringing new ideas and a fresh look at the gameplay;
  • specialists provide a higher level of quality in all aspects of the game, from graphics to game mechanics;
  • efficient planning of development costs, which saves you money.
Professional Combat System Development

Why order the development of a combat system?

Minimal time and investment is the first impulse that can develop the desired speed of the game project. The professionally executed development will allow to integrate into the game various models of monetization, with the prospect of their effectiveness. Only passionate players will be sure to keep their money in the character’s pump. To order the development of the dynamic combat system is because it is possible to guarantee an increase in the number of satisfied players, passionately passing level by level.

FAQ

What game genres do you specialize in?

We develop a combat game system for shooters, RPG (tactical, real-time), arcades, platformers.

How long can it take to develop?

The timing is determined by the complexity and scope of the work. These points are made at the time of the conclusion of the contract.

For which game platforms can I order the development of a combat system?

We work with games designed for PCs, consoles, and mobile devices.

Do you want to profit from your game project as soon as possible? Order the development of a combat system right now that will appeal to modern gamers. Call the following phones or click the “Learn More” button.

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